LAYER 1: CONTENT OVERVIEW (Academy Study Breakdown)
The Academy has organised the Design in Theory course content into smaller study areas and original learning checkpoints to make it easier to learn, practise and track.
ACADEMY STUDY BREAKDOWN
The following study areas are an Academy-created learning organisation. The IB topic codes (A1.1, A2.1, A2.2, and so on) are used for navigation only. They do not represent an official IB teaching sequence.
The Academy uses this structure to organise study and revision. It is not an official IB syllabus sequence.
Academy Study Area
SL
HL
Checkpoints
A1.1 Ergonomics and Human Factors
β
β
14
A2.1 Understanding Users and Research
β
β
13
A2.2 Prototyping and Design Models
β
β
11
A3.1 Materials and Material Selection
β
β
14
A3.2 Structural Systems
β
β
12
A3.3 Mechanical Systems
β
β
13
A3.4 Electronic Systems
β
β
14
A4.1 Manufacturing and Production
β
β
10
The Academy has organised the Design in Theory content into 8 Academy study areas and 101 trackable learning checkpoints for Part 1. These checkpoints are an Academy-created study organisation informed by the current Design Technology course, not official IB syllabus requirements.
LAYER 2: ACADEMY STUDY ORDER
Purpose: A suggested order for working through Design in Theory. This is an Academy study order, not an IB-prescribed teaching sequence.
The current IB guide does not prescribe a fixed teaching order and encourages connections across the course.
LAYER 3: ACADEMY STUDY CHECKPOINTS
Click any status button to mark your progress. Click Test Mastery to open the Mastery Gate.
π§ A1.1 ERGONOMICS AND HUMAN FACTORS (14 checkpoints)
π§1. Define ergonomics and explain its role in designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§2. Explain anthropometric data and how it is used in designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§3. Distinguish between static and dynamic anthropometric dataACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§4. Describe percentile ranges and their relevance to ergonomic designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§5. Explain biomechanics and its relevance to ergonomic designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§6. Explain how psychology and human senses can influence product designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§7. Explain how reach, clearance, work envelopes and adjustability can influence ergonomic designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§8. Explain how human physical capabilities can influence product designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§9. Explain how ergonomics contributes to user comfortACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§10. Explain how ergonomics contributes to user safetyACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§11. Describe how ergonomics influences product usabilityACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§12. Describe ergonomic considerations for specific user groupsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§13. Apply ergonomic principles to a design contextACADEMY PRACTICEβ¬ Not Started
π§14. Analyse how ergonomic factors affect design decisionsACADEMY PRACTICEβ¬ Not Started
π A2.1 UNDERSTANDING USERS AND RESEARCH (13 checkpoints)
π15. Define user-centred research and explain its purposeACADEMY LEARNING CHECKPOINTβ¬ Not Started
π16. Describe interviews as a user research methodACADEMY LEARNING CHECKPOINTβ¬ Not Started
π17. Describe surveys and questionnaires as user research methodsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π18. Describe observation as a user research methodACADEMY LEARNING CHECKPOINTβ¬ Not Started
π19. Describe field research as a user research methodACADEMY LEARNING CHECKPOINTβ¬ Not Started
π20. Describe focus groups as a user research methodACADEMY LEARNING CHECKPOINTβ¬ Not Started
π21. Describe task analysis as a user research methodACADEMY LEARNING CHECKPOINTβ¬ Not Started
π22. Describe how designers can gather feedback from users during design developmentACADEMY PRACTICEβ¬ Not Started
π23. Explain the stages of user-centred designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π24. Explain how personas, scenarios and user-population information can guide design developmentACADEMY LEARNING CHECKPOINTβ¬ Not Started
π25. Explain how user needs are identified and documentedACADEMY LEARNING CHECKPOINTβ¬ Not Started
π26. Apply a user-centred research method to a design contextACADEMY PRACTICEβ¬ Not Started
π27. Analyse the strengths and limitations of different research methodsACADEMY PRACTICEβ¬ Not Started
π§± A3.1 MATERIALS AND MATERIAL SELECTION (14 checkpoints)
π§±39. Define material classification and explain its purposeACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±40. Describe the main categories of materials used in design, including timbers, polymers, metals, glass, textiles, composites, smart materials and biomaterialsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±41. Explain the physical properties of materialsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±42. Explain the mechanical properties of materialsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±43. Explain the chemical properties of materialsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±44. Describe composites and their use in designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±45. Describe smart materials and their use in designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±46. Describe biodegradable materials and their use in designACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±47. Describe how material properties influence design decisionsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±48. Explain how the properties and characteristics of materials can influence material-selection decisionsACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±49. Describe factors that influence material selectionACADEMY LEARNING CHECKPOINTβ¬ Not Started
π§±50. Apply knowledge of material properties to a design contextACADEMY PRACTICEβ¬ Not Started
π§±51. Analyse how material selection affects product performanceACADEMY PRACTICEβ¬ Not Started
π§±52. Evaluate the suitability of materials for a specific design purposeACADEMY PRACTICEβ¬ Not Started
ποΈ A3.2 STRUCTURAL SYSTEMS (12 checkpoints Β· HL Only)
ποΈ53. Identify different structural forms, including frame, shell and solid structures, and explain their purposesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ54. Explain how forces act on structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ55. Explain how structural elements respond to different types of loadingACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ56. Explain tension, compression, torsion, bending and shear in structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ57. Explain stress and strain in structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ58. Explain Young’s modulus and its relevance to structural designACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ59. Explain yield strength, ultimate strength and fracture in structural materialsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ60. Explain equilibrium in structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ61. Explain structural reinforcement techniquesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ62. Explain the concept of safety factor in structural designACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
ποΈ63. Apply structural principles to a design situationACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
ποΈ64. Evaluate a structural solution for a specified design purposeACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
βοΈ A3.3 MECHANICAL SYSTEMS (13 checkpoints Β· HL Only)
βοΈ65. Identify linear, rotary, oscillating and reciprocating motionACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ66. Explain how mechanical systems use input, process and outputACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ67. Explain how levers transmit force and motion, and describe the three classes of leversACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ68. Explain how linkages transmit motion, and describe different linkage typesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ69. Explain how gears change speed, direction or mechanical advantage, and describe different gear typesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ70. Explain how pulleys change force and motion, and describe pulley componentsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ71. Explain how cams and followers convert motion, and describe different cam typesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ72. Explain how ratchets and pawls control motion in one directionACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ73. Explain how mechanisms can be combined to perform a design functionACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
βοΈ74. Apply mechanical-system principles to a design situationACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
βοΈ75. Analyse how mechanical components interact within a systemACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
βοΈ76. Evaluate the suitability of a mechanical solution for a design purposeACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
βοΈ77. Explain the role of bearings and shafts in mechanical systemsACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
β‘ A3.4 ELECTRONIC SYSTEMS (14 checkpoints Β· HL Only)
β‘78. Explain how inputs, processing, outputs and feedback operate within an electronic systemACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘79. Distinguish between analogue and digital systems and explain their useACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘80. Explain voltage, current, resistance, frequency and power in electronic systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘81. Explain the function of passive componentsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘82. Explain the function of active componentsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘83. Explain the role of sensors in electronic systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘84. Explain the role of microcontrollers in electronic systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘85. Explain the role of processing in electronic systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘86. Explain the role of outputs in electronic systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘87. Explain open-loop and closed-loop control systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘88. Explain the role of feedback in control systemsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
β‘89. Recognise common circuit symbols used in electronic systemsACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
β‘90. Apply electronic-system principles to a design situationACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
β‘91. Evaluate the suitability of an electronic solution for a design purposeACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
π A4.1 MANUFACTURING AND PRODUCTION (10 checkpoints Β· HL Only)
π92. Distinguish between the major categories of manufacturing processesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π93. Describe additive manufacturing processes and examplesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π94. Describe subtractive and wasting manufacturing processes and examplesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π95. Describe forming manufacturing processes and examplesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π96. Describe joining manufacturing processes and examplesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π97. Describe finishing manufacturing processes and examplesACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π98. Explain how manufacturing processes are selected for different design requirementsACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π99. Explain how manufacturing processes can affect the design and production of a productACADEMY LEARNING CHECKPOINT Β· HL ONLYβ¬ Not Started
π100. Apply manufacturing-process knowledge to a design situationACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
π101. Evaluate the suitability of a manufacturing process for a specified design purposeACADEMY PRACTICE Β· HL ONLYβ¬ Not Started
LAYER 4: ACADEMY MASTERY GATE
Purpose: The Mastery Gate is an Academy learning tool. It is not an IB grading standard.
The question is simple: “Can you actually use the knowledge, rather than just recognise the term?”
β
PASS?
YES β π’ MASTERED
Academy Spaced Review: 1 Day β 3 Days β 7 Days β 30 Days
NO β π΄ REVISING
Added to your Academy Weak Spots. Review and try again.
LAYER 5: DASHBOARD
DESIGN IN THEORY β PROGRESS OVERVIEW
101Total Checkpoints
0π’ Mastered
0π‘ Practising
0π΄ Revising
π¨ WEAK SPOTS:
– [None yet]
β¬ UPCOMING SPACED REVIEWS:
– [None yet]
π PROGRESS:0%
Not StartedMastered
β‘ ACADEMY RECOMMENDATION The 80% mastery target is an Academy planning guideline only. It is not an IB requirement. Learn more at ibdesigntechnologytutor.com.
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