Part 1 – Design in Theory (Theme A)

An Academy adaptation for planning and mastery.

LAYER 1: CONTENT OVERVIEW (Academy Study Breakdown)

The Academy has organised the Design in Theory course content into smaller study areas and original learning checkpoints to make it easier to learn, practise and track.

ACADEMY STUDY BREAKDOWN

The following study areas are an Academy-created learning organisation. The IB topic codes (A1.1, A2.1, A2.2, and so on) are used for navigation only. They do not represent an official IB teaching sequence.

The Academy uses this structure to organise study and revision. It is not an official IB syllabus sequence.

Academy Study AreaSLHLCheckpoints
A1.1 Ergonomics and Human Factorsβœ“βœ“14
A2.1 Understanding Users and Researchβœ“βœ“13
A2.2 Prototyping and Design Modelsβœ“βœ“11
A3.1 Materials and Material Selectionβœ“βœ“14
A3.2 Structural Systemsβ€“βœ“12
A3.3 Mechanical Systemsβ€“βœ“13
A3.4 Electronic Systemsβ€“βœ“14
A4.1 Manufacturing and Productionβ€“βœ“10

The Academy has organised the Design in Theory content into 8 Academy study areas and 101 trackable learning checkpoints for Part 1. These checkpoints are an Academy-created study organisation informed by the current Design Technology course, not official IB syllabus requirements.

LAYER 2: ACADEMY STUDY ORDER

Purpose: A suggested order for working through Design in Theory. This is an Academy study order, not an IB-prescribed teaching sequence.

The current IB guide does not prescribe a fixed teaching order and encourages connections across the course.

LAYER 3: ACADEMY STUDY CHECKPOINTS

Click any status button to mark your progress. Click Test Mastery to open the Mastery Gate.

πŸ§‘ A1.1 ERGONOMICS AND HUMAN FACTORS (14 checkpoints)
πŸ§‘1. Define ergonomics and explain its role in designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘2. Explain anthropometric data and how it is used in designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘3. Distinguish between static and dynamic anthropometric dataACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘4. Describe percentile ranges and their relevance to ergonomic designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘5. Explain biomechanics and its relevance to ergonomic designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘6. Explain how psychology and human senses can influence product designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘7. Explain how reach, clearance, work envelopes and adjustability can influence ergonomic designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘8. Explain how human physical capabilities can influence product designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘9. Explain how ergonomics contributes to user comfortACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘10. Explain how ergonomics contributes to user safetyACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘11. Describe how ergonomics influences product usabilityACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘12. Describe ergonomic considerations for specific user groupsACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ§‘13. Apply ergonomic principles to a design contextACADEMY PRACTICE⬜ Not Started
πŸ§‘14. Analyse how ergonomic factors affect design decisionsACADEMY PRACTICE⬜ Not Started
πŸ” A2.1 UNDERSTANDING USERS AND RESEARCH (13 checkpoints)
πŸ”15. Define user-centred research and explain its purposeACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”16. Describe interviews as a user research methodACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”17. Describe surveys and questionnaires as user research methodsACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”18. Describe observation as a user research methodACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”19. Describe field research as a user research methodACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”20. Describe focus groups as a user research methodACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”21. Describe task analysis as a user research methodACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”22. Describe how designers can gather feedback from users during design developmentACADEMY PRACTICE⬜ Not Started
πŸ”23. Explain the stages of user-centred designACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”24. Explain how personas, scenarios and user-population information can guide design developmentACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”25. Explain how user needs are identified and documentedACADEMY LEARNING CHECKPOINT⬜ Not Started
πŸ”26. Apply a user-centred research method to a design contextACADEMY PRACTICE⬜ Not Started
πŸ”27. Analyse the strengths and limitations of different research methodsACADEMY PRACTICE⬜ Not Started
🧩 A2.2 PROTOTYPING AND DESIGN MODELS (11 checkpoints)
🧩28. Define prototyping and explain its purpose in designACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩29. Describe the different levels of prototype fidelityACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩30. Explain the difference between low-fidelity and high-fidelity prototypesACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩31. Explain how prototypes can be used to explore aesthetic requirementsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩32. Explain how prototypes can be used to test functional requirementsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩33. Describe physical prototypesACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩34. Describe virtual models and their role in designACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩35. Explain surface models and solid modelsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩36. Explain how CAD models and virtual simulations can support prototype development and design evaluationACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩37. Explain how drawings, physical prototypes and CAD models can be used to gather information and feedback during design developmentACADEMY LEARNING CHECKPOINT⬜ Not Started
🧩38. Apply a prototyping technique to a design challengeACADEMY PRACTICE⬜ Not Started
🧱 A3.1 MATERIALS AND MATERIAL SELECTION (14 checkpoints)
🧱39. Define material classification and explain its purposeACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱40. Describe the main categories of materials used in design, including timbers, polymers, metals, glass, textiles, composites, smart materials and biomaterialsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱41. Explain the physical properties of materialsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱42. Explain the mechanical properties of materialsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱43. Explain the chemical properties of materialsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱44. Describe composites and their use in designACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱45. Describe smart materials and their use in designACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱46. Describe biodegradable materials and their use in designACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱47. Describe how material properties influence design decisionsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱48. Explain how the properties and characteristics of materials can influence material-selection decisionsACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱49. Describe factors that influence material selectionACADEMY LEARNING CHECKPOINT⬜ Not Started
🧱50. Apply knowledge of material properties to a design contextACADEMY PRACTICE⬜ Not Started
🧱51. Analyse how material selection affects product performanceACADEMY PRACTICE⬜ Not Started
🧱52. Evaluate the suitability of materials for a specific design purposeACADEMY PRACTICE⬜ Not Started
πŸ—οΈ A3.2 STRUCTURAL SYSTEMS (12 checkpoints Β· HL Only)
πŸ—οΈ53. Identify different structural forms, including frame, shell and solid structures, and explain their purposesACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ54. Explain how forces act on structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ55. Explain how structural elements respond to different types of loadingACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ56. Explain tension, compression, torsion, bending and shear in structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ57. Explain stress and strain in structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ58. Explain Young’s modulus and its relevance to structural designACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ59. Explain yield strength, ultimate strength and fracture in structural materialsACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ60. Explain equilibrium in structural systemsACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ61. Explain structural reinforcement techniquesACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ62. Explain the concept of safety factor in structural designACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
πŸ—οΈ63. Apply structural principles to a design situationACADEMY PRACTICE Β· HL ONLY⬜ Not Started
πŸ—οΈ64. Evaluate a structural solution for a specified design purposeACADEMY PRACTICE Β· HL ONLY⬜ Not Started
βš™οΈ A3.3 MECHANICAL SYSTEMS (13 checkpoints Β· HL Only)
βš™οΈ65. Identify linear, rotary, oscillating and reciprocating motionACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ66. Explain how mechanical systems use input, process and outputACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ67. Explain how levers transmit force and motion, and describe the three classes of leversACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ68. Explain how linkages transmit motion, and describe different linkage typesACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ69. Explain how gears change speed, direction or mechanical advantage, and describe different gear typesACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ70. Explain how pulleys change force and motion, and describe pulley componentsACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ71. Explain how cams and followers convert motion, and describe different cam typesACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ72. Explain how ratchets and pawls control motion in one directionACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ73. Explain how mechanisms can be combined to perform a design functionACADEMY LEARNING CHECKPOINT Β· HL ONLY⬜ Not Started
βš™οΈ74. Apply mechanical-system principles to a design situationACADEMY PRACTICE Β· HL ONLY⬜ Not Started
βš™οΈ75. Analyse how mechanical components interact within a systemACADEMY PRACTICE Β· HL ONLY⬜ Not Started
βš™οΈ76. Evaluate the suitability of a mechanical solution for a design purposeACADEMY PRACTICE Β· HL ONLY⬜ Not Started
βš™οΈ77. Explain the role of bearings and shafts in mechanical systemsACADEMY PRACTICE Β· HL ONLY⬜ Not Started
⚑ A3.4 ELECTRONIC SYSTEMS (14 checkpoints · HL Only)
⚑78. Explain how inputs, processing, outputs and feedback operate within an electronic systemACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑79. Distinguish between analogue and digital systems and explain their useACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑80. Explain voltage, current, resistance, frequency and power in electronic systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑81. Explain the function of passive componentsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑82. Explain the function of active componentsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑83. Explain the role of sensors in electronic systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑84. Explain the role of microcontrollers in electronic systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑85. Explain the role of processing in electronic systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑86. Explain the role of outputs in electronic systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑87. Explain open-loop and closed-loop control systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑88. Explain the role of feedback in control systemsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
⚑89. Recognise common circuit symbols used in electronic systemsACADEMY PRACTICE · HL ONLY⬜ Not Started
⚑90. Apply electronic-system principles to a design situationACADEMY PRACTICE · HL ONLY⬜ Not Started
⚑91. Evaluate the suitability of an electronic solution for a design purposeACADEMY PRACTICE · HL ONLY⬜ Not Started
🏭 A4.1 MANUFACTURING AND PRODUCTION (10 checkpoints · HL Only)
🏭92. Distinguish between the major categories of manufacturing processesACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭93. Describe additive manufacturing processes and examplesACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭94. Describe subtractive and wasting manufacturing processes and examplesACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭95. Describe forming manufacturing processes and examplesACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭96. Describe joining manufacturing processes and examplesACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭97. Describe finishing manufacturing processes and examplesACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭98. Explain how manufacturing processes are selected for different design requirementsACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭99. Explain how manufacturing processes can affect the design and production of a productACADEMY LEARNING CHECKPOINT · HL ONLY⬜ Not Started
🏭100. Apply manufacturing-process knowledge to a design situationACADEMY PRACTICE · HL ONLY⬜ Not Started
🏭101. Evaluate the suitability of a manufacturing process for a specified design purposeACADEMY PRACTICE · HL ONLY⬜ Not Started

LAYER 4: ACADEMY MASTERY GATE

Purpose: The Mastery Gate is an Academy learning tool. It is not an IB grading standard.

The question is simple: “Can you actually use the knowledge, rather than just recognise the term?”

↓

PASS?

YES β†’ 🟒 MASTERED

Academy Spaced Review: 1 Day β†’ 3 Days β†’ 7 Days β†’ 30 Days

NO β†’ πŸ”΄ REVISING

Added to your Academy Weak Spots. Review and try again.

LAYER 5: DASHBOARD

DESIGN IN THEORY – PROGRESS OVERVIEW

101Total Checkpoints
0🟒 Mastered
0🟑 Practising
0πŸ”΄ Revising

🚨 WEAK SPOTS:

– [None yet]

⬆ UPCOMING SPACED REVIEWS:

– [None yet]

πŸ“Š PROGRESS: 0%

Not StartedMastered

⚑ ACADEMY RECOMMENDATION
The 80% mastery target is an Academy planning guideline only. It is not an IB requirement. Learn more at ibdesigntechnologytutor.com.

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πŸ“Œ IMPORTANT NOTE FOR STUDENTS
This work has been developed independently from and is not endorsed by the International Baccalaureate Organization. International Baccalaureate, BaccalaurΓ©at International and Bachillerato Internacional are registered trademarks owned by the International Baccalaureate Organization.

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IB Design Technology Academy Β· Part 1 Design in Theory