LAYER 1: CONTENT OVERVIEW (Academy Study Breakdown)
The Academy has organised the Design in Practice course content into smaller study areas and original learning checkpoints to make it easier to learn, practise and track.
Academy Study Area
SL
HL
Checkpoints
B1.1 User-Centred Design
✓
✓
17
B2.1 The Design Process
✓
✓
27
B2.2 Modelling and Prototyping
✓
✓
19
B3.1 Material Selection
✓
✓
14
B3.2 Structural Systems Application and Selection
–
✓
21
B3.3 Mechanical Systems Application and Selection
–
✓
24
B3.4 Electronic Systems Application and Selection
–
✓
29
B4.1 Production Systems
–
✓
21
The Academy has organised the Design in Practice content into 8 Academy study areas and 172 trackable learning checkpoints for Part 2. These checkpoints are an Academy-created study organisation informed by the current Design Technology course, not official IB syllabus requirements.
CHECKPOINT LABELS
Label
Meaning
ACADEMY LEARNING CHECKPOINT
Academy-created learning checkpoint informed by the current Design Technology course
ACADEMY PRACTICE
Academy-created skill-building or application checkpoint
This helps students clearly distinguish between syllabus learning and Academy-created practice material.
Key ideas explored in this theme:
User-centred design
Design process
Modelling and prototyping
Material selection
Systems application
LAYER 2: ACADEMY STUDY ORDER
Purpose: A suggested order for working through Design in Practice. This is an Academy study order, not an IB-prescribed teaching sequence.
The current IB guide does not prescribe a fixed teaching order and encourages connections across the course.
Academy Study Area
Suggested Order
Why we suggest it
B1.1 User-Centred Design
1st
Applies research to understand users
B2.1 The Design Process
2nd
Structures how design problems are solved
B2.2 Modelling and Prototyping
3rd
Develops practical skills for testing ideas
B3.1 Material Selection
4th
Connects properties to design decisions
B3.2 Structural Systems Application
5th
HL only – applies structural knowledge
B3.3 Mechanical Systems Application
6th
HL only – applies mechanical knowledge
B3.4 Electronic Systems Application
7th
HL only – applies electronic knowledge
B4.1 Production Systems
8th
HL only – connects design to manufacturing
STUDENT ACTION: “This is a suggested Academy study order. You may adapt it to your own learning style, teacher’s sequence and classroom work.”
Remember that the IB course is integrated. You may study topics across themes and rows in parallel.
LAYER 3: ACADEMY STUDY CHECKPOINTS
DESIGN IN PRACTICE – TRACKABLE ACADEMY CHECKPOINTS
These checkpoints are an Academy-created study system informed by the current Design Technology course. They are not official IB syllabus requirements.
Use them to check whether you can actually define, describe, explain, apply, analyse, discuss or evaluate the relevant design concepts.
Use the status buttons to mark a checkpoint Not Started, Covered, Revising, or Practising.
Use Test Mastery when you are ready to check whether you can mark the checkpoint Mastered.
🔹 B1.1 USER-CENTRED DESIGN (17 checkpoints)
🔹1. Define user-centred design and explain its purpose⬜ Not Started
🔹2. Explain how user-centred design places human needs at the centre of the design process⬜ Not Started
🔹3. Describe how personas are used to represent target user populations⬜ Not Started
🔹4. Explain how demographic information informs user-centred design⬜ Not Started
🔹5. Describe how task analysis is used to understand user interactions⬜ Not Started
🔹6. Explain the five usability objectives: learnability, efficiency, memorability, errors and satisfaction⬜ Not Started
🔹7. Explain how usability objectives are set and measured⬜ Not Started
🔹8. Explain how user-centred design develops empathy and understanding⬜ Not Started
🔹9. Describe the advantages and disadvantages of user-centred design⬜ Not Started
🔹10. Explain how multidisciplinary teams contribute to user-centred design and the contribution of different disciplines⬜ Not Started
🔹11. Explain how to construct a user-centred design plan based on research questions⬜ Not Started
🔹12. Analyse user-research data to establish user characteristics, behaviours, wants and needs⬜ Not Started
🔹13. Describe how user-centred design uses research methods to target persona populations⬜ Not Started
🔹14. Explain how user-centred design can identify design improvements⬜ Not Started
🔹15. Describe how user-centred design enhances usability and user satisfaction⬜ Not Started
🔹16. Apply user-centred design principles to a design challenge⬜ Not Started
🔹17. Analyse how user-centred design can improve product outcomes⬜ Not Started
🔹 B2.1 THE DESIGN PROCESS (27 checkpoints)
🔹18. Describe the five stages of the design process⬜ Not Started
🔹19. Explain the purpose of the Empathise stage⬜ Not Started
🔹20. Explain how user research is conducted during the Empathise stage⬜ Not Started
🔹21. Distinguish between primary and secondary research⬜ Not Started
🔹22. Distinguish between qualitative and quantitative data⬜ Not Started
🔹23. Describe how material testing can be used as a primary research method⬜ Not Started
🔹24. Describe how product analysis can be used as a primary research method⬜ Not Started
🔹25. Explain how secondary research supports or validates primary research⬜ Not Started
🔹26. Explain the purpose of the Define the Project stage⬜ Not Started
🔹27. Describe how a problem statement is formulated⬜ Not Started
🔹28. Explain how success criteria are established⬜ Not Started
🔹29. Explain how to develop design specifications from research, including essential and desirable success criteria⬜ Not Started
🔹30. Explain how user-journey mapping is used in the design process⬜ Not Started
🔹31. Describe how storyboards can be used to identify user pain points⬜ Not Started
🔹32. Explain how existing products can be analysed for function, performance and features⬜ Not Started
🔹33. Explain the purpose of the Ideation and Modelling stage⬜ Not Started
🔹34. Describe how a range of diverse design ideas is generated in response to the problem statement and design specifications⬜ Not Started
🔹35. Explain how design ideas are compared and refined against design specifications and user needs⬜ Not Started
🔹36. Explain how concept models are used to represent early ideas⬜ Not Started
🔹37. Explain the purpose of the Designing a Solution stage⬜ Not Started
🔹38. Describe the model–test–refine cycle⬜ Not Started
🔹39. Explain how user feedback is gathered and used during design development⬜ Not Started
🔹40. Explain how detailed component and assembly drawings show dimensions, scale and assembly details for manufacture⬜ Not Started
🔹41. Explain how virtual representations show key usability features and how the proposed solution meets design specifications⬜ Not Started
🔹42. Explain the purpose of the Presenting a Solution stage⬜ Not Started
🔹43. Describe how the final design is communicated and justified⬜ Not Started
🔹44. Apply the design process to a design challenge⬜ Not Started
🔹 B2.2 MODELLING AND PROTOTYPING (19 checkpoints)
🔹45. Define modelling and prototyping and explain their role in design⬜ Not Started
🔹46. Describe the different types of 2D and 3D models⬜ Not Started
🔹47. Explain how CAD is used to create digital models⬜ Not Started
🔹48. Describe how physical prototypes are used to test design ideas⬜ Not Started
🔹49. Explain how virtual prototypes can simulate product performance⬜ Not Started
🔹50. Explain how aesthetic and functional prototypes can be created at different levels of fidelity, including scale, shape and space⬜ Not Started
🔹51. Describe how 3D printing techniques can be used for prototyping⬜ Not Started
🔹52. Explain how to construct and interpret isometric drawings⬜ Not Started
🔹53. Explain how to construct and interpret orthographic projections⬜ Not Started
🔹54. Explain how to construct and interpret assembly drawings⬜ Not Started
🔹55. Explain how to construct and interpret exploded drawings⬜ Not Started
🔹56. Explain how to construct CAD models suitable for rapid prototyping⬜ Not Started
🔹57. Explain how finite element analysis (FEA) output can be interpreted⬜ Not Started
🔹58. Explain how prototypes can be used to gather user feedback⬜ Not Started
🔹59. Explain how iterative prototyping improves design outcomes⬜ Not Started
🔹60. Explain how to select appropriate drawings, physical prototypes and CAD models to gather data and feedback for iterative development⬜ Not Started
🔹61. Describe how models and prototypes can be used to communicate design ideas⬜ Not Started
🔹62. Apply a modelling or prototyping technique to a design challenge⬜ Not Started
🔹63. Evaluate the effectiveness of a model or prototype for testing a design⬜ Not Started
🔹 B3.1 MATERIAL SELECTION (14 checkpoints)
🔹64. Explain how materials are selected for specific applications⬜ Not Started
🔹65. Explain how material properties influence selection decisions⬜ Not Started
🔹66. Explain how mechanical properties influence material selection⬜ Not Started
🔹67. Explain how physical properties influence material selection⬜ Not Started
🔹68. Explain how chemical properties influence material selection⬜ Not Started
🔹69. Explain how aesthetic characteristics influence material selection⬜ Not Started
🔹70. Explain how cost and availability influence material selection⬜ Not Started
🔹71. Explain how sustainability considerations influence material selection⬜ Not Started
🔹72. Explain how functional and aesthetic properties are balanced in material selection⬜ Not Started
🔹73. Describe how surface finish and corrosion resistance influence material selection⬜ Not Started
🔹74. Describe how material selection is influenced by the product's intended use⬜ Not Started
🔹75. Explain how material selection connects to product performance⬜ Not Started
🔹76. Apply material selection knowledge to a design context⬜ Not Started
🔹77. Evaluate the suitability of a material for a specific design application⬜ Not Started
🔹 B3.2 STRUCTURAL SYSTEMS APPLICATION AND SELECTION (21 checkpoints)
🔹78. Identify different types of structural systems and their applications⬜ Not Started
🔹79. Explain how structures are designed to resist loads⬜ Not Started
🔹80. Explain how Young's modulus is used to measure material stiffness⬜ Not Started
🔹81. Calculate Young's modulus⬜ Not Started
🔹82. Interpret stress–strain graphs⬜ Not Started
🔹83. Interpret Young's modulus, yield strength, ultimate strength and fracture from stress–strain graphs⬜ Not Started
🔹84. Describe how materials with differing Young's modulus values are selected for specific applications⬜ Not Started
🔹85. Explain how structural failure can occur⬜ Not Started
🔹86. Explain how beams are designed to resist bending and shear⬜ Not Started
🔹87. Explain different beam and support arrangements and how they respond to static and dynamic loading⬜ Not Started
🔹88. Explain how struts, shape, lamination and composite construction can strengthen structures⬜ Not Started
🔹89. Explain how equilibrium is achieved in structural systems⬜ Not Started
🔹90. Interpret simple force diagrams⬜ Not Started
🔹91. Explain how safety factors are applied in structural design⬜ Not Started
🔹92. Calculate safety factors⬜ Not Started
🔹93. Calculate maximum intended loads⬜ Not Started
🔹94. Explain how to design structures using an appropriate safety factor⬜ Not Started
🔹95. Describe how structural systems are tested for performance⬜ Not Started
🔹96. Describe how structural elements are selected for specific applications⬜ Not Started
🔹97. Apply structural system principles to a design situation⬜ Not Started
🔹98. Evaluate a structural system for a specified design purpose⬜ Not Started
🔹 B3.3 MECHANICAL SYSTEMS APPLICATION AND SELECTION (24 checkpoints)
🔹99. Explain how mechanical advantage is calculated in mechanical systems⬜ Not Started
🔹100. Calculate mechanical advantage for the required mechanical systems⬜ Not Started
🔹101. Explain how velocity ratio is calculated in mechanical systems⬜ Not Started
🔹102. Calculate velocity ratios⬜ Not Started
🔹103. Explain how efficiency is calculated in mechanical systems⬜ Not Started
🔹104. Calculate efficiency⬜ Not Started
🔹105. Describe how gear ratios are calculated and applied⬜ Not Started
🔹106. Calculate gear ratios⬜ Not Started
🔹107. Calculate belt-driven system ratios⬜ Not Started
🔹108. Calculate rotational speed at different points in a gear system⬜ Not Started
🔹109. Describe belt-driven systems and their applications⬜ Not Started
🔹110. Explain how levers are used in mechanical systems⬜ Not Started
🔹111. Analyse and calculate load, effort and fulcrum in lever systems⬜ Not Started
🔹112. Explain how pulley systems transmit motion and force, and describe their main components⬜ Not Started
🔹113. Explain how cams convert rotary motion into other types of motion, and describe different cam types⬜ Not Started
🔹114. Analyse and interpret cam systems⬜ Not Started
🔹115. Explain how to construct gear systems to increase or decrease speed and motion⬜ Not Started
🔹116. Explain how to construct and interpret lever-system diagrams⬜ Not Started
🔹117. Describe how mechanical systems are selected for specific applications⬜ Not Started
🔹118. Explain how power transmission works in mechanical systems⬜ Not Started
🔹119. Describe how mechanical systems are tested for performance⬜ Not Started
🔹120. Apply mechanical system principles to a design situation⬜ Not Started
🔹121. Evaluate a mechanical system for a specified design purpose⬜ Not Started
🔹122. Explain how torque is calculated and transmitted (ACADEMY PRACTICE)⬜ Not Started
🔹 B3.4 ELECTRONIC SYSTEMS APPLICATION AND SELECTION (29 checkpoints)
🔹123. Explain how electronic components are selected for specific applications⬜ Not Started
🔹124. Explain how sensors are selected and applied in electronic systems⬜ Not Started
🔹125. Describe the prescribed sensor types and their applications⬜ Not Started
🔹126. Explain how microcontrollers are used to control electronic systems⬜ Not Started
🔹127. Describe how op-amps are used in electronic systems⬜ Not Started
🔹128. Explain how embedded systems enable communication between digital systems⬜ Not Started
🔹129. Describe how logic gates operate in digital circuits⬜ Not Started
🔹130. Describe the binary number system⬜ Not Started
🔹131. Explain how Boolean algebra is used in digital circuits⬜ Not Started
🔹132. Explain how combinational logic is used in digital circuits⬜ Not Started
🔹133. Explain how sequential logic is used in digital circuits⬜ Not Started
🔹134. Describe how truth tables are used to represent logic gate outputs⬜ Not Started
🔹135. Explain how the input–process–output model applies to electronic systems⬜ Not Started
🔹136. Explain how Ohm's Law is applied to electronic circuits⬜ Not Started
🔹137. Calculate voltage, current and resistance using Ohm's Law⬜ Not Started
🔹138. Calculate electrical power using the appropriate relationship⬜ Not Started
🔹139. Calculate resistance for series and parallel circuits⬜ Not Started
🔹140. Calculate capacitance for series and parallel circuits⬜ Not Started
🔹141. Explain how resistance affects current in a circuit⬜ Not Started
🔹142. Explain how parallel and series circuits differ⬜ Not Started
🔹143. Describe how multimeters are used to measure electrical quantities⬜ Not Started
🔹144. Describe how oscilloscopes are used to analyse signals⬜ Not Started
🔹145. Describe the prescribed output devices and their applications⬜ Not Started
🔹146. Explain how to construct flow diagrams for programmable electronic systems⬜ Not Started
🔹147. Explain how to construct system and circuit diagrams using the required electronic components⬜ Not Started
🔹148. Recognise and use common circuit symbols used in electronic systems⬜ Not Started
🔹149. Compare Wi-Fi, Bluetooth and 5G communication methods⬜ Not Started
🔹150. Explain how electronic systems are tested for performance⬜ Not Started
🔹151. Apply electronic system principles to a design situation⬜ Not Started
🔹152. Evaluate an electronic system for a specified design purpose⬜ Not Started
🔹 B4.1 PRODUCTION SYSTEMS (21 checkpoints)
🔹153. Distinguish between the main types of production systems⬜ Not Started
🔹154. Describe craft production and its characteristics⬜ Not Started
🔹155. Describe mechanised production and its characteristics⬜ Not Started
🔹156. Describe automated production and its characteristics⬜ Not Started
🔹157. Describe assembly line production and its characteristics⬜ Not Started
🔹158. Describe hybrid production systems and their characteristics⬜ Not Started
🔹159. Describe computer-integrated manufacturing (CIM) and its characteristics⬜ Not Started
🔹160. Describe one-off production and its characteristics⬜ Not Started
🔹161. Describe batch production and its characteristics⬜ Not Started
🔹162. Describe mass production and its characteristics⬜ Not Started
🔹163. Describe mass customization and its characteristics⬜ Not Started
🔹164. Describe continuous production and its characteristics⬜ Not Started
🔹165. Explain how the scale of production influences the choice of production system⬜ Not Started
🔹166. Explain factors that affect the choice of manufacturing technique⬜ Not Started
🔹167. Explain how manufacturing technique selection is justified based on product or part, material, production scale, production system, cost and environmental considerations⬜ Not Started
🔹168. Describe how production systems are evaluated for efficiency⬜ Not Started
🔹169. Describe how multi-component products can be analysed to determine manufacturing methods and the relationships between assembly and function⬜ Not Started
🔹170. Explain how production methods influence product function and aesthetics⬜ Not Started
🔹171. Discuss the advantages and disadvantages of different production systems⬜ Not Started
🔹172. Apply production system knowledge to a design situation⬜ Not Started
🔹173. Evaluate a production system for a specified design purpose ⬜ Not Started
LAYER 4: ACADEMY MASTERY GATE
Purpose:
The Mastery Gate is an Academy learning tool. It is not an IB grading standard.
“Can you actually use the knowledge, rather than just recognise the term?”
STATUS PROGRESSION
Status
Meaning
⬜ Not Started
You have not studied this checkpoint yet
📘 Covered
You have read or studied the material once
🔴 Revising
You are actively reviewing the material
🟡 Practising
You are answering practice questions
🟢 Mastered
You have passed the Academy Mastery Gate
PASS?
YES → 🟢 MASTERED The checkpoint moves to Mastered.
Academy Spaced Review: 1 Day → 3 Days → 7 Days → 30 Days
Mastered checkpoints return for review according to the Academy’s spaced-review system.
NO → 🔴 REVISING The checkpoint remains in Revising and is added to your Academy Weak Spots.
Review it and attempt the Mastery Gate again.
LAYER 5: PROGRESS DASHBOARD
DESIGN IN PRACTICE – PROGRESS OVERVIEW
The 172 checkpoints combine Academy-created learning checkpoints informed by the current Design Technology course, assessment requirements and supporting skills.
Total Academy Checkpoints: 0
0⬜ Not Started
0📘 Covered
0🟢 Mastered
0🟡 Practising
0🔴 Revising
🚨 WEAK SPOTS
Checkpoints that you have not yet passed through the Academy Mastery Gate.
– [None yet]
⬆ ACADEMY SPACED REVIEW
1 → 3 → 7 → 30 days
– [No upcoming reviews]
📊 PROGRESS: 0%
Not StartedMastered
Progress is calculated from: Mastered checkpoints ÷ Total Academy checkpoints
This percentage is an Academy progress indicator, not an IB grade or predicted score.
LAYER 6: HL CONTENT IN THIS THEME
HOW HL EXTENDS THEME B
HL students study all SL content plus additional HL-only topics. In Theme B, the HL-only content is:
Topic
Focus
Checkpoints
B3.2 Structural Systems Application and Selection
Young’s modulus, stress–strain graphs, beam and support arrangements, struts and lamination, force diagrams, safety factors, structural design
The Academy may add or change key concepts as useful material becomes available.
This list is not intended to represent an official IB-prescribed list.
⚡ Academy Recommendation
Aim for strong mastery of Design in Practice while continuing to build research skills and practical application alongside it.
A better approach is to study them in parallel:
Concept → Practice Content → Design Example → Application → Review
Do not wait until the end of the course to connect Design in Practice with Design in Theory and Design in Context.
Design in Practice provides an important practical foundation for the wider course.
The 80% mastery target is an Academy planning guideline only. It is not an IB requirement, does not relate to an IB grade boundary, and does not predict an IB grade.
The IB Design Technology course is integrated, so you may study this theme alongside Design in Theory, Design in Context and the Design Project according to your teacher’s sequence and your own learning needs.
IMPORTANT NOTE FOR STUDENTS
This work has been developed independently from and is not endorsed by the International Baccalaureate Organization. International Baccalaureate, Baccalauréat International and Bachillerato Internacional are registered trademarks owned by the International Baccalaureate Organization.
For definitive syllabus requirements, always refer to the official IB Design Technology guide.